Ghost First (vs. Terran)Posted by Cybermewtwo on 2011-02-05
|10||construct: Supply Depot|
|11||construct: Refinery||@ Late 11/11 supply|
|16||turn CC into: Orbital Command|
|16||construct: Ghost Academy||(hidden)|
|16||construct: Supply Depot|
|16||build: Techlab (on Barracks)|
After the Ghost is done - pump Marauders and research Stim-Packs. The aim is to attack with your first Marine and Ghost with the aim to snipe any defending Marines and harass the SCVs. Should your opponent pull SCVs off mining in order to defend, just kill those and get away. You can also bring 2 or 3 SCVs yourself to soak up damage, attack, or even construct a Bunker (NOTE: SCVs are faster than Ghosts and Marines and can be sent along a few seconds after you send out the infantry). Only do this attack with your first Ghost and Marine. If you lose your Marine, send just your Ghost, but if you lose your Ghost, do not attempt this attack.
The main point of scouting is simply to find your opponent initially. Your Ghost/Marine attack may give you more scouting information. If you see a Bunker at the enemies ramp, pull back your attack.
Use the initial Orbital energy for a MULE but save the second batch for a scan. Try to get a glimpse at both his ramp (as you attack) and his tech pattern (bio/tanks/banshees) unless you really don't need it. While your attack is happening, get a tech lab on your second Barracks and build Marauders and research Stim to defend any counter push. From here, you can get a third Barracks, expand or whatever else, it's up to you!
While the build is still effective if the Ghost Academy is scouted, keeping it hidden will help maintain an element of surprise against many opponents. As the Ghost is very strong against early infantry, this surprise can net you a powerful opening and even a quick win. You can hide your Academy in the back of your base, behind smoke, or, if you scout an empty main base, you can hide it there.
Any 4 player map is good for this build. Maps with large areas outside your opponent's main, such as Metalopolis, are good for microing your Ghosts. Maps that encourage Banshees can help your chances of getting the desired Cloaked Banshee opponent.
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